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Vampire: The Masquerade 5th Edition Clans

All 16 clans available in Vampire: The Masquerade 5th Edition

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In Vampire: The Masquerade 5th Edition, your choice of clan defines your character's bloodline, inherent powers, and cursed nature. Each of the 16 clans offers unique disciplines, banes, and compulsions that shape how you experience the World of Darkness.

Clans at a glance

ClanDisciplinesBaneCompulsion
Brujah

The Rabble, rebels, and revolutionaries of the Camarilla

Celerity, Potence, PresenceSubtract Bane Severity dice from rolls to resist fury frenzyRebellion: must take a stand against orders, authority, or the status quo
Gangrel

The wild loners and survivors of the Camarilla

Animalism, Fortitude, ProteanGain a persistent animal feature after each frenzy (lasts one night per Bane Severity)Feral Impulses: 3-dice penalty to Manipulation and Intelligence, speech limited to one-word sentences
Malkavian

The mad seers and prophets of the Camarilla

Auspex, Dominate, ObfuscateOn Bestial Failure or Compulsion, take Bane Severity penalty to one pool category for the sceneMust act on fractured perceptions: obsessive rituals, riddles, or paranoid behavior
Nosferatu

The hideous information brokers and spies of the Camarilla

Animalism, Obfuscate, PotencePermanently Repulsive; Bane Severity penalty on appearance-related rolls with humansMust hoard information and uncover secrets (Cryptophilia)
Toreador

The beautiful artists and socialites of the Camarilla

Auspex, Celerity, PresenceMust resist mesmerization (Composure + Resolve) when encountering exceptional beautyMust create, appreciate, or surround yourself with beauty
Tremere

The scholarly blood sorcerers and manipulators of the Camarilla

Auspex, Blood Sorcery, DominateVitae cannot create Blood Bonds; others need one extra drink to bond a TremerePerfectionism: 2-dice penalty to all pools until a critical win is scored
Ventrue

The blue-blooded leaders and manipulators of the Camarilla

Dominate, Fortitude, PresenceCan only feed from a specific type of mortal; other blood is vomited upMust assert dominance, maintain control, or enforce hierarchy
Banu Haqim

The judges and assassins, once called Assamites, who uphold their own ancient code of justice

Blood Sorcery, Celerity, ObfuscateMust resist Hunger frenzy (Composure + Resolve at Difficulty 2 + Bane Severity) when tasting Kindred bloodMust punish someone perceived as having committed a wrong
Hecata

The clan of death, a merger of necromantic bloodlines united under the family of Giovanni

Auspex, Fortitude, OblivionBite causes agony instead of bliss; victims resist and recoilMust study, collect, or interact with death and the dead
Lasombra

The shadow clan of ambitious predators who wield darkness itself as a weapon

Dominate, Oblivion, PotenceDistorted in reflections and recordings; worsens with Bane SeverityRuthlessness: after any failed action, 2-dice penalty to all rolls until a later attempt at the same action succeeds
The Ministry

The serpentine tempters, formerly Followers of Set, who believe liberation comes through transgression

Obfuscate, Presence, ProteanExtra Aggravated damage from sunlight equal to Bane Severity; dazzled by bright lightMust convince someone to break a personal taboo or ethical code
Ravnos

The once-nomadic tricksters, nearly destroyed in the Week of Nightmares, now slowly rebuilding

Animalism, Obfuscate, PresenceDoomed: sleeping in the same place more than once in seven nights deals Aggravated damage equal to Bane Severity on wakingMust take the riskiest plausible option in any decision
Salubri

The hunted healers and warriors with the third eye, distrusted and persecuted by other clans

Auspex, Dominate, FortitudeThird eye opens and weeps blood when using Disciplines; targeted for diablerieMust aid, heal, or atone for perceived suffering
Tzimisce

The old-world flesh-shapers and territorial lords who view their domains as extensions of themselves

Animalism, Dominate, ProteanMust sleep with chosen territory material or take Aggravated Willpower damageMust claim, possess, or reshape something in the environment
Caitiff

The clanless, vampires with no identifiable bloodline, free to learn any discipline but shunned by Kindred society

Any; all Disciplines cost 6 XP x level (no in-clan discount)No inherited curseNone
Thin-Blood

Duskborn of the last generations, barely vampires, who can walk in sunlight but face prejudice from true Kindred

None (Thin-Blood Alchemy instead)No clan curse; take thin-blood Merits balanced by FlawsNone
16 clans

Overview

All 16 clans in Vampire: The Masquerade 5th Edition, with what each one gives your character. Open any clan for its full rules, tips, and FAQ.

All Clans

brujah (celerity, potence, presence)

gangrel (animalism, fortitude, protean)

malkavian (auspex, dominate, obfuscate)

nosferatu (animalism, obfuscate, potence)

toreador (auspex, celerity, presence)

tremere (auspex, blood_sorcery, dominate)

ventrue (dominate, fortitude, presence)

banu_haqim (blood_sorcery, celerity, obfuscate)

hecata (auspex, fortitude, oblivion)

lasombra (dominate, oblivion, potence)

ministry (obfuscate, presence, protean)

ravnos (animalism, obfuscate, presence)

salubri (auspex, dominate, fortitude)

tzimisce (animalism, dominate, protean)

caitiff ()

thin_blood ()

How to choose your clan

When choosing your clan, consider:

  • Playstyle: Do you prefer combat, social manipulation, or stealth?
  • Disciplines: Which powers align with your character concept?
  • Bane: Can you work around the clan's curse?
  • Compulsion: How will the clan compulsion affect roleplay?
  • Chronicle: Does your clan fit the Storyteller's setting?

Your clan choice will significantly impact your character's abilities and story. Take time to read through each clan's details before making your decision.

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