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Werewolf: The Apocalypse 5th Edition artwork

Werewolf: The Apocalypse 5th Edition

Werewolf: The Apocalypse 5th Edition GM resources

Resources for running Werewolf: The Apocalypse 5th Edition. Session prep, pacing, safety tools, and advice to help your table have great games.

About the Werewolf W5 GM resources

Urban fantasy werewolf RPG

Werewolf: The Apocalypse 5th Edition is urban fantasy werewolf action. Rage dice, Gifts by auspice and tribe, Harano and Hauglosk on the sheet.

Werewolf W5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Rage dice replace part of your pool and can push results brutal, power at the cost of control. The roll flow has 3 steps: Build your pool (Attribute + Skill), substituting Rage dice for your current Rage. Roll d10s and count successes (6+). Interpret Rage results: brutal outcomes and lost wolf control are story-forward consequences, not just failures.

This page collects resources for running Werewolf: The Apocalypse 5th Edition. It links to 6 GM topics written for this game, starting with the session zero guide.

How to use this page

  1. Start with session zero, then pick the topic that matches your next session. Each topic is short enough to read while prepping a Werewolf: The Apocalypse 5th Edition scene.
  2. Open the Werewolf W5 dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
  3. Track what changes on your Werewolf W5 character sheet, which supports 3 creation modes, so the next session starts from the current state.
  4. Move to a sibling page when the question changes: quickstart, rules reference, glossary, or advancement guide. Each one is built from the same Werewolf W5 data, so terms and numbers match across pages.
  5. Return to the Werewolf: The Apocalypse 5th Edition guide for the full overview, including character creation and every tool for this game.

Nothing on this page replaces the published Werewolf: The Apocalypse 5th Edition rulebook. It is a working reference for the table: short summaries of the 6 GM topics listed here, plus links to the tools that act on them.