
About the Werewolf W5 GM resources
Urban fantasy werewolf RPG
Werewolf: The Apocalypse 5th Edition is urban fantasy werewolf action. Rage dice, Gifts by auspice and tribe, Harano and Hauglosk on the sheet.
Werewolf W5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Rage dice replace part of your pool and can push results brutal, power at the cost of control. The roll flow has 3 steps: Build your pool (Attribute + Skill), substituting Rage dice for your current Rage. Roll d10s and count successes (6+). Interpret Rage results: brutal outcomes and lost wolf control are story-forward consequences, not just failures.
This page collects resources for running Werewolf: The Apocalypse 5th Edition. It links to 6 GM topics written for this game, starting with the session zero guide.
How to use this page
- Start with session zero, then pick the topic that matches your next session. Each topic is short enough to read while prepping a Werewolf: The Apocalypse 5th Edition scene.
- Open the Werewolf W5 dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
- Track what changes on your Werewolf W5 character sheet, which supports 3 creation modes, so the next session starts from the current state.
- Move to a sibling page when the question changes: quickstart, rules reference, glossary, or advancement guide. Each one is built from the same Werewolf W5 data, so terms and numbers match across pages.
- Return to the Werewolf: The Apocalypse 5th Edition guide for the full overview, including character creation and every tool for this game.
Nothing on this page replaces the published Werewolf: The Apocalypse 5th Edition rulebook. It is a working reference for the table: short summaries of the 6 GM topics listed here, plus links to the tools that act on them.