
About the Werewolf W5 rules reference
Urban fantasy werewolf RPG
Werewolf: The Apocalypse 5th Edition is urban fantasy werewolf action. Rage dice, Gifts by auspice and tribe, Harano and Hauglosk on the sheet.
Werewolf W5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Rage dice replace part of your pool and can push results brutal, power at the cost of control. The roll flow has 3 steps: Build your pool (Attribute + Skill), substituting Rage dice for your current Rage. Roll d10s and count successes (6+). Interpret Rage results: brutal outcomes and lost wolf control are story-forward consequences, not just failures.
This page is a quick reference for Werewolf: The Apocalypse 5th Edition rules. It links to 4 rules topics so you can look up one mechanic without reading the whole book again.
How to use this page
- Use it during play: find the topic that matches the question at the table, read the short answer, then roll or move on. The Werewolf: The Apocalypse 5th Edition dice roller sits one click away.
- Open the Werewolf W5 dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
- Track what changes on your Werewolf W5 character sheet, which supports 3 creation modes, so the next session starts from the current state.
- Move to a sibling page when the question changes: quickstart, glossary, GM resources, or advancement guide. Each one is built from the same Werewolf W5 data, so terms and numbers match across pages.
- Return to the Werewolf: The Apocalypse 5th Edition guide for the full overview, including character creation and every tool for this game.
Nothing on this page replaces the published Werewolf: The Apocalypse 5th Edition rulebook. It is a working reference for the table: short summaries of the 4 rules topics listed here, plus links to the tools that act on them.