POW (Call of Cthulhu 7th Edition)
Definition
Power measures how much of the Mythos your investigator can take in before it takes them apart. It is generated on 3d6×5 for a range of 15 to 90, and unlike STR or DEX it almost never decides a physical scene. POW comes up the moment something happens that should not: a body that moves after it stopped, a corridor that does not measure right, a name read aloud from the wrong book. Sanity starts equal to POW, so two investigators with identical skill sheets and POW 40 against POW 75 have very different amounts of road ahead of them before the campaign finishes them off.
How it works
Tips
Frequently asked questions
Is POW the same as Luck?
No. Luck is rolled separately on 3d6×5 and gets spent and swung around during play. POW is fixed, sets Sanity and Magic Points, and is what you roll in magical contests.
Does losing Sanity reduce my POW?
No. Sanity is its own track that merely starts at POW and then moves on its own. A badly shaken investigator still has a full Magic Point pool, which is exactly how desperate people end up casting.
Can POW go up?
Rarely. Characteristics do not rise from normal skill improvement, though a Keeper may award POW after a significant magical event. Some rituals go the other way and spend POW permanently.