Skip to main content

Stamina (Hunter: The Reckoning 5th Edition)

Attributes

Definition

Stamina is the only attribute that directly changes a number you look at every session, because Health equals Stamina plus 3. A hunter with Stamina 1 has 4 Health boxes and one with Stamina 4 has 7, close to double the punishment absorbed before the situation turns critical. Beyond the Health tracker, Stamina covers the third sleepless night of a stakeout, staying conscious after a bad hit, resisting toxins, and enduring weather while watching a house. Hunters have no supernatural healing, so injuries carry across scenes and often across sessions, which makes Stamina less about heroics than about still being available for the next scene.

How it works

**Dice Pool Uses**: - Stamina + Athletics: Sustained running, swimming, endurance feats - Stamina + Survival: Enduring harsh conditions, going without sleep - Stamina + Resolve: Resisting toxins, staying conscious after injury **Special Rules**: Stamina feeds the Health tracker directly, since Health equals Stamina plus 3, and it is the usual roll to resist knockout, poison, and disease. Health cannot be bought on its own, so Stamina is the only route to more of it, at new rating × 5 XP after creation.

Tips

**Build Advice**: Treat 2 dots as the floor for any hunter who leaves the house, because that is 5 Health boxes and mortals heal slowly. Combat characters want 3 or 4, and the gap between Stamina 2 and Stamina 4 is two extra hits before things become lethal. **Creed Synergies**: Martial creed hunters need high Stamina because direct confrontation means being hit. Faithful hunters who position themselves between a threat and somebody else are absorbing damage by design and should match them. **Character Concepts**: Marathon runner, combat medic, long-haul trucker, wilderness guide who walked into a werewolf's territory, night-shift nurse.

Frequently asked questions

How much Health does Stamina give me?

Health equals Stamina plus 3, so Stamina 1 gives 4 boxes, Stamina 3 gives 6, and Stamina 4 gives 7. There is no other way to raise the total, which makes this the most mechanically direct attribute on the sheet.

Can I skip Stamina if I avoid combat?

You can put the single 1 there, but it is a real risk. Ambushes, falls, fires, and car crashes happen to investigators too, and 4 Health boxes disappear quickly once anything goes wrong.

Does Stamina protect me from supernatural powers?

It gives you more boxes to lose, which helps against any source of damage. It grants no resistance to mental or spiritual effects, which is what Resolve and the Thwart the Unnatural Edge are for.