Astral (Shadowrun 6th Edition)
Definition
Astral is the Awakened sensory skill. With Magic above 0 you can shift perception onto the astral plane, read auras for injury, chrome, and mood, spot active spells and foci, and see straight through cover that a target believes is working. It is also a combat skill. Astral fights are decided by will rather than bullets, and a magician who perceives or projects without ranks here is a tourist somewhere spirits and rival mages live full time.
How it works
Tips
Frequently asked questions
Can a mundane runner buy Astral?
The ranks will sit on the sheet doing nothing. Without Magic there is no astral sense to apply them to, so buy Perception instead.
Does Astral replace Perception?
No. Astral reads the astral plane only, and perceiving astrally leaves your physical senses distracted while you do it.