Firearms (Shadowrun 6th Edition)
Definition
Firearms is one rating covering the whole armory. Holdout pistols, heavy pistols, assault rifles, shotguns, and submachine guns all draw on the same skill, so a single investment arms the character for any range band. It is the most common combat skill in the Sixth World for a simple reason: guns end fights faster than anything else a mundane runner carries. Street samurai push it to the cap, and even faces and deckers keep enough ranks to be dangerous when the plan falls apart.
How it works
Tips
Frequently asked questions
Do rifles and pistols use separate skills?
No. One Firearms rating covers pistols, rifles, shotguns, and automatics, so you are not paying twice for range coverage.
How many ranks does a non-combat character need?
Two or three keeps a decker or face useful when the run goes loud, without stealing points from their actual specialty.