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Nightmares (Vampire: The Masquerade 5th Edition)

Flaws

Definition

Nightmares means daysleep gives you no rest. Kindred rarely dream at all, so when they do the dreams land hard: the Embrace replayed from the outside, the first kill, the faces of everyone you have drained lined up and patient. You wake at sunset already behind, with the previous night's problems and none of the recovery. It is a quiet flaw that colors the opening of every session. It also gives the Storyteller a legitimate channel for foreshadowing, which is why it tends to earn its keep in chronicles that care about what your character is becoming.

How it works

**Effect**: After a bad day's sleep, you begin the evening with a dice penalty on your first scene or without a recovered Willpower point, at Storyteller discretion or on a roll. **Frequency**: Occasional and unpredictable. The Storyteller decides when the dreams strike, and they tend to follow scenes where your character did something they cannot justify. **Interaction**: Willpower recovery is where this hurts most, since Willpower equals Composure plus Resolve in this system and is the resource you spend to resist and to reroll. **Benefit**: Grants creation experience points or story leverage, like every flaw on the RPG Stack sheet.

Tips

**Character concepts**: Guilt-ridden neonate, torpor survivor, former soldier, anyone holding on to a Humanity they have already started to lose. **When to take**: Good for character-driven chronicles where the Storyteller will use the dreams. Skip it at a table that plays fast and combat-heavy, where it becomes a flat penalty with no story attached.

Frequently asked questions

How is this different from Recurring Nightmare?

Nightmares are varied and general. Recurring Nightmare is one specific dream tied to one specific event, usually with a plot behind it that the Storyteller intends to reveal.

Do Malkavians see real visions in these dreams?

The Storyteller may use a Malkavian's nightmares to deliver omens, but the flaw itself grants no insight and no reliable information.

Can I avoid the dreams by sleeping somewhere safer?

A secure haven helps the fiction, not the flaw. The dreams come from what your character carries, so the usual cure is resolving that in play.