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Athletics (Vampire: The Masquerade 5th Edition)

Skills

Definition

Athletics covers all forms of physical exertion and coordination. For vampires, this skill determines how effectively they can chase prey, flee danger, scale buildings, and perform feats of physical prowess. While vampires don't tire in the traditional sense, Athletics still governs the precision and control of their movements. A high Athletics score means your character moves with supernatural grace, whether sprinting across rooftops or swimming through underground tunnels.

How it works

**Common Rolls**: - Strength + Athletics: Climbing, jumping, throwing - Dexterity + Athletics: Running, dodging, acrobatics - Stamina + Athletics: Swimming long distances, sustained exertion **Specialties**: Climbing, Swimming, Running, Throwing, Jumping, Parkour

Tips

**Character Concepts**: Former athlete, parkour enthusiast, dancer, soldier, construction worker. **Synergies**: Pairs well with Celerity for supernatural speed. Essential for Alleycat predators who chase down prey.

Frequently asked questions

Do vampires need Athletics since they don't tire?

Yes! Athletics governs skill and control, not just endurance. A vampire with low Athletics might be strong but clumsy, unable to effectively apply their supernatural abilities.