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Mage: The Ascension 20th Anniversary Spheres

All 9 spheres available in Mage: The Ascension 20th Anniversary

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Choose from 9 different spheres in Mage: The Ascension 20th Anniversary.

Spheres at a glance

SphereSpecialty
Correspondence

The Sphere of space, connection, and distance. Masters can teleport, scry, and connect distant points.

Virtual Adepts
Entropy

The Sphere of fate, decay, and probability. Masters can manipulate luck, curse enemies, and perceive destiny.

Euthanatos
Forces

The Sphere of energy and physical forces. Masters can control fire, electricity, gravity, and kinetic energy.

Order of Hermes
Life

The Sphere of living things. Masters can heal, shapeshift, and create or destroy living organisms.

Verbena
Matter

The Sphere of physical substances. Masters can transmute materials, create objects, and manipulate the physical world.

Sons of Ether
Mind

The Sphere of thought and consciousness. Masters can read minds, control thoughts, and project their consciousness.

Akashic Brotherhood
Prime

The Sphere of magical energy itself. Masters can channel Quintessence, enchant objects, and fuel other magic.

Celestial Chorus
Spirit

The Sphere of the spirit world and its denizens. Masters can enter the Umbra, summon spirits, and bind ephemera.

Dreamspeakers
Time

The Sphere of temporal manipulation. Masters can see the past and future, slow or speed time, and travel through time.

Cult of Ecstasy

Overview

All 9 spheres in Mage: The Ascension 20th Anniversary, with what each one gives your character. Open any sphere for its full rules, tips, and FAQ.

All spheres

correspondence - The Sphere of space, connection, and distance. Masters can teleport, scry, and connect distant points.

entropy - The Sphere of fate, decay, and probability. Masters can manipulate luck, curse enemies, and perceive destiny.

forces - The Sphere of energy and physical forces. Masters can control fire, electricity, gravity, and kinetic energy.

life - The Sphere of living things. Masters can heal, shapeshift, and create or destroy living organisms.

matter - The Sphere of physical substances. Masters can transmute materials, create objects, and manipulate the physical world.

mind - The Sphere of thought and consciousness. Masters can read minds, control thoughts, and project their consciousness.

prime - The Sphere of magical energy itself. Masters can channel Quintessence, enchant objects, and fuel other magic.

spirit - The Sphere of the spirit world and its denizens. Masters can enter the Umbra, summon spirits, and bind ephemera.

time - The Sphere of temporal manipulation. Masters can see the past and future, slow or speed time, and travel through time.

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