Mage: The Ascension 20th Anniversary Spheres
All 9 spheres available in Mage: The Ascension 20th Anniversary
Last reviewed
Choose from 9 different spheres in Mage: The Ascension 20th Anniversary.
Spheres at a glance
| Sphere | Specialty | Summary |
|---|---|---|
| Correspondence The Sphere of space, connection, and distance. Masters can teleport, scry, and connect distant points. | Virtual Adepts | The Sphere of space, connection, and distance. Masters can teleport, scry, and connect distant points. |
| Entropy The Sphere of fate, decay, and probability. Masters can manipulate luck, curse enemies, and perceive destiny. | Euthanatos | The Sphere of fate, decay, and probability. Masters can manipulate luck, curse enemies, and perceive destiny. |
| Forces The Sphere of energy and physical forces. Masters can control fire, electricity, gravity, and kinetic energy. | Order of Hermes | The Sphere of energy and physical forces. Masters can control fire, electricity, gravity, and kinetic energy. |
| Life The Sphere of living things. Masters can heal, shapeshift, and create or destroy living organisms. | Verbena | The Sphere of living things. Masters can heal, shapeshift, and create or destroy living organisms. |
| Matter The Sphere of physical substances. Masters can transmute materials, create objects, and manipulate the physical world. | Sons of Ether | The Sphere of physical substances. Masters can transmute materials, create objects, and manipulate the physical world. |
| Mind The Sphere of thought and consciousness. Masters can read minds, control thoughts, and project their consciousness. | Akashic Brotherhood | The Sphere of thought and consciousness. Masters can read minds, control thoughts, and project their consciousness. |
| Prime The Sphere of magical energy itself. Masters can channel Quintessence, enchant objects, and fuel other magic. | Celestial Chorus | The Sphere of magical energy itself. Masters can channel Quintessence, enchant objects, and fuel other magic. |
| Spirit The Sphere of the spirit world and its denizens. Masters can enter the Umbra, summon spirits, and bind ephemera. | Dreamspeakers | The Sphere of the spirit world and its denizens. Masters can enter the Umbra, summon spirits, and bind ephemera. |
| Time The Sphere of temporal manipulation. Masters can see the past and future, slow or speed time, and travel through time. | Cult of Ecstasy | The Sphere of temporal manipulation. Masters can see the past and future, slow or speed time, and travel through time. |
Correspondence
The Sphere of space, connection, and distance. Masters can teleport, scry, and connect distant points.
Entropy
The Sphere of fate, decay, and probability. Masters can manipulate luck, curse enemies, and perceive destiny.
Forces
The Sphere of energy and physical forces. Masters can control fire, electricity, gravity, and kinetic energy.
Life
The Sphere of living things. Masters can heal, shapeshift, and create or destroy living organisms.
Matter
The Sphere of physical substances. Masters can transmute materials, create objects, and manipulate the physical world.
Mind
The Sphere of thought and consciousness. Masters can read minds, control thoughts, and project their consciousness.
Prime
The Sphere of magical energy itself. Masters can channel Quintessence, enchant objects, and fuel other magic.
Spirit
The Sphere of the spirit world and its denizens. Masters can enter the Umbra, summon spirits, and bind ephemera.
Time
The Sphere of temporal manipulation. Masters can see the past and future, slow or speed time, and travel through time.
Overview
All 9 spheres in Mage: The Ascension 20th Anniversary, with what each one gives your character. Open any sphere for its full rules, tips, and FAQ.
All spheres
correspondence - The Sphere of space, connection, and distance. Masters can teleport, scry, and connect distant points.
entropy - The Sphere of fate, decay, and probability. Masters can manipulate luck, curse enemies, and perceive destiny.
forces - The Sphere of energy and physical forces. Masters can control fire, electricity, gravity, and kinetic energy.
life - The Sphere of living things. Masters can heal, shapeshift, and create or destroy living organisms.
matter - The Sphere of physical substances. Masters can transmute materials, create objects, and manipulate the physical world.
mind - The Sphere of thought and consciousness. Masters can read minds, control thoughts, and project their consciousness.
prime - The Sphere of magical energy itself. Masters can channel Quintessence, enchant objects, and fuel other magic.
spirit - The Sphere of the spirit world and its denizens. Masters can enter the Umbra, summon spirits, and bind ephemera.
time - The Sphere of temporal manipulation. Masters can see the past and future, slow or speed time, and travel through time.