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Vampire: The Masquerade 5th Edition blood potency level

Blood Potency 2

Blood Potency 2 is a blood potency level in Vampire V5: The neonate rating: your Disciplines get stronger and animal and bagged blood start failing you. Level: 2. Blood Surge Bonus: +2 dice. Mend Amount: 2 Superficial damage per Rouse Check.Last reviewed

Key facts

Level
2
Blood Surge Bonus
+2 dice
Mend Amount
2 Superficial damage per Rouse Check
Power Bonus
+1 die to Discipline rolls
Rouse Re-roll
Rouse Checks for Discipline powers of level 1 can be re-rolled once
Feeding Penalty
Animal and bagged blood slake only half as much Hunger
Bane Severity
2
Typical Age
6 to 25 years dead in this system's approximation table

Overview

Blood Potency 2 is the first real step up and the first real cost. Disciplines gain a bonus, mending doubles to 2 Superficial damage per Rouse Check, while your clan bane holds at Severity 2. This system's age table puts anyone dead between six and twenty-five years here, so it is where a surviving fledgling ends up without doing anything in particular. The cost is at the neck. Animal and bagged blood slake only half as much Hunger, which is the first warning that the easy option is closing. Characters who built their unlife around not hurting people start planning here, because Blood Potency 3 removes the option entirely.

Tips and playstyle

Who Has This: Established neonates, characters a few chronicles into their unlife, most surviving player characters after significant experience spending Advantages: A bonus die on Discipline rolls and twice the mending of a fledgling, both for the same single Rouse Check Disadvantages: The beginning of the feeding squeeze, with animal and bagged blood slaking only half and human vessels becoming the default Watch For: Animal blood already slakes only half here, so a Farmer character should plan for the day it stops

Frequently asked questions

What does a higher Bane Severity do?

It makes your clan curse hit harder: a Nosferatu is more repellent, a Ventrue's prey restriction bites more often, a Brujah's fury is harder to hold. The specifics come from your clan bane.

Is the Power Bonus worth the feeding penalty?

For a Discipline-heavy character, usually yes, since +1 die applies to every Discipline roll. For a Farmer or a high-Humanity character it is often a bad trade.

Can I choose not to advance?

Yes. Blood Potency rises with age in the fiction, but the rating on your sheet only changes when you spend experience or the Storyteller advances the clock.