Land vehicle tech (Cyberpunk RED)
Definition
Land Vehicle Tech is mechanical work on ground vehicles: engines, drivetrains, bodywork, and the modifications that turn an ordinary car into something that survives Night City. It covers both the shop version, with a lift and proper tools, and the roadside version with what is in the trunk. At the table it is a Nomad's other job and every crew's insurance policy. Getaway vehicles get shot, chases end with damage, and a car that will not start is a plan that has already failed. It is also the modification skill, which is how a crew ends up with an armored, faster, quieter vehicle than the one they paid for, without needing anyone to buy it new.
How it works
Tips
Frequently asked questions
Can I repair a vehicle mid-chase?
Serious repairs, no. Small fixes at a stop are possible at a raised DV, and GMs usually ask for Concentration as well if anyone is shooting. Plan on repairing between scenes, not during them.
Does this cover modifications?
Yes: armor, performance work, and mounts are all within scope. Bigger projects take time, parts, and money, so treat vehicle upgrades as a downtime activity rather than a session action.
Do I need Drive Land Vehicle too?
Not strictly, but they pair naturally and many characters take both. Being able to fix the car you cannot drive well is a strange place for a Nomad to end up.