Religion (Dungeons & Dragons 5th Edition)
Definition
Religion is the Intelligence skill for the divine as knowledge: naming the deity a temple honors, recognizing the ritual a cult is performing, or knowing which prayer will calm a fearful congregation. It covers established faiths and heresies alike. It comes up in temples, in dealings with clergy, and whenever the villains are cultists, fiends, or undead. GMs also use it to explain what a strange altar is for before someone touches it.
How it works
Tips
Frequently asked questions
Why is my Cleric bad at Religion?
Because it uses Intelligence and Clerics prioritize Wisdom. Take proficiency to compensate, or let the party Wizard handle the theology.
Does Religion help against undead or fiends?
It can tell you what they are and what they fear. Fighting them still uses your normal attacks, spells, and features like Turn Undead.