Culture (Draw Steel)
Definition
Culture covers how a people lives: their greetings, taboos, dress codes, how a guest is expected to behave, what an insult looks like in a place where nobody raises their voice. It is a Reason skill because it is learned knowledge about societies rather than instinct about individuals. It comes up at courts and festivals, when negotiating with a foreign delegation, when reading a ritual site, and any time the party is somewhere its own habits could get it thrown out.
How it works
Tips
Frequently asked questions
Does Culture help in a negotiation?
Yes. Knowing an NPC's motivations and pitfalls in advance is exactly what Culture and Read Person are for, and Directors often reveal one on a good test.
Do I know my own culture automatically?
Yes. Culture is for other peoples and for edge cases in your own, such as an archaic rite or a specialized court.