Skip to main content

Flirt (Draw Steel)

Skills

Definition

Flirt covers winning attention and using it: keeping a guard talking, getting a clerk to bend a rule, drawing a noble away from their entourage, making a target feel singled out and generous. It is a Presence skill because it lives in eye contact, timing, and confidence. It comes up at social events, in taverns, and any time a target might respond better to warmth than to argument. It is not mind control; the target decides, and a poor reading of the room backfires.

How it works

**Characteristic**: Presence. **Skill group**: Presence skills. **Test**: 2d10 + Presence; 11 or lower is tier 1, 12 to 16 tier 2, 17 or higher tier 3. Training grants a benefit and unlocks attempts untrained heroes cannot make. **How it is used**: Tier 3 earns real goodwill and a favor. Tier 2 earns a little more time or a small concession. Tier 1 is refused, and an offended target may become hostile or report the attempt. **Edges and banes**: Genuine mutual interest, a relaxed setting, or a target already inclined to help grants an edge (+2). A target who is on duty, wary, or clearly uninterested imposes a bane (-2).

Tips

**Best for**: Face characters who prefer to open doors with charm. **Character concepts**: Troubadour who works every room, Aristocrat career courtier, devil with a reputation to enjoy. **Synergies**: Read Person to know whether it is welcome, Gather Rumors once the conversation is flowing, Deceive when the charm is part of a cover.

Frequently asked questions

Can Flirt shift an NPC's stance in a negotiation?

The Director may allow it as an argument if the NPC is open to it, with the same risks as any argument that misreads a motivation.

What if the player is uncomfortable with a flirting scene?

Keep it at the level of a charming exchange and resolve it with the roll. Tables set their own limits, and the skill works fine described briefly.

Further Reading