Timescape (Draw Steel)
Definition
Timescape is cosmological knowledge: recognizing which world a creature came from, knowing what a portal's markings mean, understanding why an artifact behaves differently away from its origin, judging what a gate will cost to open. It is a Reason skill because it is scholarship about places most heroes never visit. It comes up at portals and rifts, around time raiders and other visitors, in the study of relics with no local history, and in campaigns that travel beyond the world.
How it works
Tips
Frequently asked questions
Does Timescape let me open a portal?
No. It tells you what a portal is, where it leads, and what it demands. Opening one takes magic, a key, or a ritual.
Is Timescape useful in a purely local campaign?
Rarely, until something arrives from elsewhere. In games with time raiders, rifts, or strange relics it becomes central.