Leadership (Vampire: The Masquerade 5th Edition)
Definition
Leadership is the ability to make a group function: giving orders people follow, keeping a crowd from panicking, organizing a plan that survives contact with the people carrying it out. It is different from persuading one person, because a group has its own momentum and someone in it always disagrees. For Kindred it is the skill that runs coteries, gangs, congregations, and barony politics. Anarch characters need it most, since the Movement has fewer formal titles and more arguments to win. It also governs your retainers and herd on the nights they need direction rather than money, which is most nights that matter.
How it works
Tips
Frequently asked questions
How is Leadership different from Persuasion?
Persuasion works on a person and an argument. Leadership works on a group and a direction, and it is what keeps them moving once the arguing is over.
Do I need Leadership to run a coterie?
Not mechanically, since players decide for their own characters. It matters when the coterie commands ghouls, mortals, or a gang, which is where the rolls happen.
Does Leadership work on Kindred?
Yes, with a specialty, and it is harder. Vampires follow power and self-interest, so leading them usually means demonstrating both before the roll is made.