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Draw Steel class

Troubadour

Troubadour is a class in Draw Steel: Charismatic heroes who inspire allies through performance and personality.

Last reviewed

Key facts

Primary Characteristic
Presence
Role
Support/utility

Overview

Troubadours are charismatic heroes who wield the power of inspiration, storytelling, and performance. They lift the spirits of their allies, demoralize their enemies, and change the course of battle through sheer force of personality. A Troubadour's words can heal wounds, bolster courage, and turn the tide of battle. Troubadour characters are versatile support heroes who combine inspiration effects with debuffs and utility. They can heal through inspiration, grant allies edges on their rolls, and impose banes on enemies through mockery and demoralization. Their social skills make them invaluable outside of combat as well.

How it works

Primary Characteristic: Presence Role: Support/utility Stamina: Medium (18 at level 1) Key Mechanics:

  • Inspiration abilities that heal allies, grant edges, and boost damage
  • Demoralization abilities that impose banes and conditions on enemies
  • Performance-based abilities with area effects
  • Versatile utility through songs, stories, and rhetoric
  • Heroic resource built through inspiring allies and demoralizing enemies Subclasses: Troubadours choose a performance style that determines whether they focus on martial anthems (combat buffs), soothing ballads (healing and protection), or cutting satire (enemy debuffs).

Tips and playstyle

Character Concepts: Battle bard, inspiring commander, wartime poet, morale officer, propaganda master, traveling minstrel, orator. Playstyle: Balance your inspiration and demoralization abilities based on the situation. When your party is healthy, focus on boosting their damage and granting edges. When allies are struggling, shift to healing and protective inspiration. Your mockery and demoralization abilities are most effective against dangerous single targets. Synergies: Makes every ally more effective. Furies deal even more damage with your inspiration bonuses. Shadows benefit from the edges you grant. Tacticians and Troubadours together create an incredible support duo. Conduits appreciate a second source of party sustain.

Frequently asked questions

How is the Troubadour different from the Conduit?

Conduits are divine healers focused primarily on restoring stamina and removing conditions. Troubadours are inspirational support characters who provide a mix of healing, damage buffs, enemy debuffs, and utility. Troubadours are more versatile but less focused on pure healing.

Do I have to be a musician?

Absolutely not. Troubadour abilities can be flavored as any form of inspiration: rousing speeches, battle cries, witty insults, dramatic storytelling, or even silent but commanding presence. The mechanics support any interpretation of charismatic leadership.

Can Troubadours fight in melee?

Yes. While Troubadours are primarily support characters, their kit choice can make them competent in melee or ranged combat. Many Troubadour abilities can be used alongside attacks, letting you inspire allies while fighting.